No, I'm not a Human Wiki
Wikipedia: Plot ↗No, I'm not a Human is a first-person horror visual novel developed by Russian studio Trioskaz and published by Critical Reflex. Released on Steam for Windows on September 15, 2025, the game quickly gained attention for its unique blend of psychological horror and choice-driven gameplay. This no i am not a human wiki entry provides a comprehensive guide to the game’s mechanics, storyline, development, and reception.
Gameplay Overview
Setting and World
Set in a world plagued by unprecedented solar activity, the Earth suffers extreme global warming, forcing humans to adapt to nocturnal routines. The player controls an unnamed male protagonist who lives on the outskirts of a small town. During the night, people come to his house seeking refuge from the deadly daytime heat, and the player must decide who to shelter.
The core tension arises from the appearance of Visitors — hostile beings that mimic humans. The protagonist’s challenge is to shelter at least one human guest while identifying and eliminating Visitors before they harm others.
The game combines 2D and 3D graphics, creating an immersive horror experience where atmosphere and tension are central.
Daily Routine and Player Actions
The game operates on a day-night cycle. During the day, the player can:
- Talk to house guests
- Examine guests for Visitor traits
- Manage energy resources
Each day, new physical traits appear on television broadcasts to help identify Visitors. Common indicators include:
- Bloodshot eyes
- Flawless teeth
- Dirty fingernails
Not all Visitors display every trait, and some humans may mimic Visitor characteristics, increasing suspense. Guests may refuse inspection, forcing the player to make decisions under uncertainty.
Other night visitors include:
- The Intruder: enters forcibly if the player is alone
- Government workers: demand temporary surrender of a guest for testing
- Armed vigilantes: may examine the protagonist
- Doom cult members: pursued by authorities
Players must also manage a limited energy bar. Energy is spent examining guests or performing activities like drinking beer. Once energy is depleted, the day ends. Players face moral choices: kill suspicious guests or let them explain themselves. Killing humans mistakenly has no immediate penalty, but failing to eliminate Visitors can lead to fatal consequences.
Visitor Traits and Identification
Each day introduces new cues to detect Visitors. The game emphasizes careful observation and logic:
- Flawless teeth: unnatural for humans exposed to harsh conditions
- Dirty fingernails: Visitors may neglect hygiene differently
- Behavioral anomalies: subtle actions that give them away
This system encourages repeated playthroughs, as players must adapt to evolving strategies and changing traits.
Plot Summary
Solar Catastrophe
A sudden surge in solar activity blankets Earth with blinding light and heat. Governments, such as FEMA in the English version, instruct citizens to remain indoors. As society adapts to night living, people start encountering Visitors, dangerous entities emerging from underground. These beings mimic human behavior to gain trust before attacking.
The Protagonist’s Role
The protagonist is a reclusive figure who has avoided the outdoors for years. With the onset of the crisis, his neighbor urges him to shelter vulnerable individuals. The player’s decisions shape the story, from which guests are allowed inside to how Visitors are dealt with.
- Wildfires sweep across rural areas
- Visitors attack law enforcement and military patrols
- Cities undergo quarantine measures
- Hospitals close, martial law is imposed, and riots erupt
Nighttime becomes increasingly dangerous, forcing players to make difficult moral and survival decisions.
Multiple Endings
The game features branching narratives based on player choices. Examples include:
- Surface survival: managing a precarious balance between humans and Visitors
- Underground refuge: the protagonist and guests escape the heat and danger by moving below ground
- Partial collapse: failing to protect guests leads to Visitor domination and societal breakdown
Each ending emphasizes consequences and moral ambiguity, making replayability high.
Development History
Early Prototype
No, I'm not a Human initially appeared in Violent Horror Stories: anthology, released on Steam on August 6, 2024. This anthology included four horror-themed games from different indie developers.
Extended Version
Following positive feedback, Trioskaz announced an extended edition on September 4, 2024. This version introduced:
- Additional characters
- New events and storylines
- Expanded gameplay mechanics
A demo of the expanded game was released on June 9, 2025, generating significant anticipation on Steam.
Reception and Critical Acclaim
The game has been praised for its:
- Atmosphere of paranoia and fear
- Stylized, surreal art design
- Ethical dilemmas that challenge players’ morality
Critics frequently compare it to Papers, Please, highlighting the blend of moral choice and survival mechanics. By June 16, 2025, the game had over 500,000 wishlists on Steam, reflecting strong community interest.
Players often comment on the intense emotional experience, noting that the game evokes feelings of tension, uncertainty, and empathy, especially when making life-or-death decisions.
Tips and Strategies
- Prioritize energy usage: examine key traits first to identify Visitors.
- Observe behavior carefully: some Visitors act subtly suspicious.
- Balance morality and survival: sometimes letting a potential Visitor explain themselves may reveal useful information.
- Track daily broadcasts: new Visitor traits are revealed daily.
- Plan for multiple endings: choices early in the game affect long-term outcomes.
FAQs
Can Visitors be identified 100% reliably?
No, traits vary, and not all Visitors show every characteristic. Player judgment is crucial.
Are there consequences for killing humans by mistake?
Direct penalties are minimal, but strategic errors may affect survival and outcomes.
How many endings exist in the game?
Multiple endings exist, influenced by player choices regarding sheltering humans and dealing with Visitors.
Conclusion
This no i am not a human wiki guide covers essential aspects of the game, including gameplay, plot, development, reception, and strategies. Its unique horror mechanics, moral dilemmas, and immersive environment make it a standout title in the visual novel genre. For fans of suspenseful, choice-driven games, No, I'm not a Human offers a deeply engaging and replayable experience.