No, I'm not a Human Wiki

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No, I'm not a Human is a first-person horror visual novel developed by Russian studio Trioskaz and published by Critical Reflex. Released on Steam for Windows on September 15, 2025, the game quickly gained attention for its unique blend of psychological horror and choice-driven gameplay. This no i am not a human wiki entry provides a comprehensive guide to the game’s mechanics, storyline, development, and reception.


Gameplay Overview

Setting and World

Set in a world plagued by unprecedented solar activity, the Earth suffers extreme global warming, forcing humans to adapt to nocturnal routines. The player controls an unnamed male protagonist who lives on the outskirts of a small town. During the night, people come to his house seeking refuge from the deadly daytime heat, and the player must decide who to shelter.

The core tension arises from the appearance of Visitors — hostile beings that mimic humans. The protagonist’s challenge is to shelter at least one human guest while identifying and eliminating Visitors before they harm others.

The game combines 2D and 3D graphics, creating an immersive horror experience where atmosphere and tension are central.

Daily Routine and Player Actions

The game operates on a day-night cycle. During the day, the player can:

Each day, new physical traits appear on television broadcasts to help identify Visitors. Common indicators include:

Not all Visitors display every trait, and some humans may mimic Visitor characteristics, increasing suspense. Guests may refuse inspection, forcing the player to make decisions under uncertainty.

Other night visitors include:

Players must also manage a limited energy bar. Energy is spent examining guests or performing activities like drinking beer. Once energy is depleted, the day ends. Players face moral choices: kill suspicious guests or let them explain themselves. Killing humans mistakenly has no immediate penalty, but failing to eliminate Visitors can lead to fatal consequences.

Visitor Traits and Identification

Each day introduces new cues to detect Visitors. The game emphasizes careful observation and logic:

This system encourages repeated playthroughs, as players must adapt to evolving strategies and changing traits.


Plot Summary

Solar Catastrophe

A sudden surge in solar activity blankets Earth with blinding light and heat. Governments, such as FEMA in the English version, instruct citizens to remain indoors. As society adapts to night living, people start encountering Visitors, dangerous entities emerging from underground. These beings mimic human behavior to gain trust before attacking.

The Protagonist’s Role

The protagonist is a reclusive figure who has avoided the outdoors for years. With the onset of the crisis, his neighbor urges him to shelter vulnerable individuals. The player’s decisions shape the story, from which guests are allowed inside to how Visitors are dealt with.

Nighttime becomes increasingly dangerous, forcing players to make difficult moral and survival decisions.

Multiple Endings

The game features branching narratives based on player choices. Examples include:

Each ending emphasizes consequences and moral ambiguity, making replayability high.


Development History

Early Prototype

No, I'm not a Human initially appeared in Violent Horror Stories: anthology, released on Steam on August 6, 2024. This anthology included four horror-themed games from different indie developers.

Extended Version

Following positive feedback, Trioskaz announced an extended edition on September 4, 2024. This version introduced:

A demo of the expanded game was released on June 9, 2025, generating significant anticipation on Steam.


Reception and Critical Acclaim

The game has been praised for its:

Critics frequently compare it to Papers, Please, highlighting the blend of moral choice and survival mechanics. By June 16, 2025, the game had over 500,000 wishlists on Steam, reflecting strong community interest.

Players often comment on the intense emotional experience, noting that the game evokes feelings of tension, uncertainty, and empathy, especially when making life-or-death decisions.


Tips and Strategies

  1. Prioritize energy usage: examine key traits first to identify Visitors.
  2. Observe behavior carefully: some Visitors act subtly suspicious.
  3. Balance morality and survival: sometimes letting a potential Visitor explain themselves may reveal useful information.
  4. Track daily broadcasts: new Visitor traits are revealed daily.
  5. Plan for multiple endings: choices early in the game affect long-term outcomes.

FAQs

Can Visitors be identified 100% reliably?

No, traits vary, and not all Visitors show every characteristic. Player judgment is crucial.

Are there consequences for killing humans by mistake?

Direct penalties are minimal, but strategic errors may affect survival and outcomes.

How many endings exist in the game?

Multiple endings exist, influenced by player choices regarding sheltering humans and dealing with Visitors.


Conclusion

This no i am not a human wiki guide covers essential aspects of the game, including gameplay, plot, development, reception, and strategies. Its unique horror mechanics, moral dilemmas, and immersive environment make it a standout title in the visual novel genre. For fans of suspenseful, choice-driven games, No, I'm not a Human offers a deeply engaging and replayable experience.